Body and Soul Projects
2025
2v2 asymmetric MOBA
Technical Lead
Network Programmer Unity
C#
Photon 2025-01-10
2025-03-18
Network Programmer Unity
C#
Photon 2025-01-10
2025-03-18
Summary
I worked on a 4v4 online multiplayer MOBA for my capstone series at UCSC. I served as the technical lead and headed network gameplay. I built our multiplayer functionality on Photon Fusion 2, which allowed us to get gameplay over WAN working quickly at the cost of conforming to their style of networked system design. While I worked on building most of our game systems, I took ownership over the ability and tether systems, since they were gameplay critical and latency sensitive.
Casting
More to come.
Abilities
More to come.
Tether
More to come.
Projects