Body and Soul Projects
2025
2v2 asymmetric MOBA
Technical Lead
Network Programmer
Unity
C#
Photon
2025-01-10
2025-03-18

Summary

I worked on a 4v4 online multiplayer MOBA for my capstone series at UCSC. I served as the technical lead and headed network gameplay. I built our multiplayer functionality on Photon Fusion 2, which allowed us to get gameplay over WAN working quickly at the cost of conforming to their style of networked system design. While I worked on building most of our game systems, I took ownership over the ability and tether systems, since they were gameplay critical and latency sensitive.

Casting

More to come.

Abilities

More to come.

Tether

More to come.

Projects
Copyright © 2024 by Cole Falxa-Sturken